Every hill on hillandglen.com can be claimed, fortified, and fought over. Real weather affects every battle.
Search any of 20,000+ UK hills, find one that's unclaimed, and plant your flag. Your garrison starts at 10. You can claim up to 3 hills per day — choose wisely.
The longer you hold a hill, the stronger it gets. Your camp auto-upgrades through 7 levels up to an impenetrable Fortress at 2 months — with 200 max garrison and +24 defence. Lose the hill and it resets to a camp.
Visit your hills and bolster the garrison by +5 every 12 hours. The max garrison depends on your fortress level — a camp caps at 50, but a Fortress holds 200. Active players survive longer.
Set a hidden trap on your hill. When an attacker fails their assault, the trap springs — their cooldown jumps to 2 hours, buying you time. One-use only — re-set it after it fires.
Pick your target and storm the gates. Your attack power combines your rank bonus, a dice roll, and the weather. Beat the garrison + fortress defence to seize the hill. Fail, and you still chip away at their numbers.
Real live weather shapes every battle. Clear skies favour bold attackers (+8 atk). Rain hammers assault parties (-6 atk) and shores up defenders (+4 def). Fog helps sneak attacks. Storms erode unattended garrisons over time.
30 minutes between attacks on the same hill. Max 10 attacks per day across all hills. You can't brute-force your way in — timing and target selection matter.
Choose a 2–4 letter clan tag when you register (e.g. ALBA, WOLF). Rally your friends under one banner — your combined hill count appears on the clan leaderboard.
Unlock 10 badges by playing: First Flag, Conqueror, Iron Wall, Warlord, Empire Builder, and more. Check your progress with the trophy icon in the game panel.
Send troops from your hill to a clanmate's hill. Travel time is based on real distance — 1 hour per 50km. Arriving troops boost the garrison. Weaken yourself to strengthen an ally.
Lost a hill? Attack the thief and you get +3 revenge bonus. Recapture it to unlock the Sweet Revenge achievement. Grudges pay off.
Open My Hills and hit "Fortify All" to boost every eligible hill in one click. Hills on cooldown or already full are skipped. Manage your empire efficiently.
Abandon your hills and they’ll crumble. After 7 days idle, garrisons lose 10% per day. At 14 days, your fortress downgrades. At 21 days, the hill returns to the wild. Log in to reset the clock.
Earn ranks by holding more hills. Higher ranks gain combat bonuses.
| Rank | Hills | Atk | Def | Siege |
|---|---|---|---|---|
| Wanderer | 0 | +0 | +0 | 0 |
| Scout | 1 | +1 | +1 | 0 |
| Ranger | 3 | +3 | +2 | 2 |
| Warden | 5 | +5 | +3 | 4 |
| Captain | 8 | +6 | +3 | 5 |
| Commander | 12 | +7 | +4 | 6 |
| Champion | 18 | +8 | +5 | 7 |
| Chieftain | 25 | +9 | +5 | 8 |
| Thane | 40 | +10 | +6 | 9 |
| Sovereign | 60 | +12 | +7 | 10 |
| Overlord | 100 | +14 | +8 | 12 |
| Legend | 200 | +16 | +9 | 14 |
Hold a hill and your fortress auto-upgrades over time.
| Fortress | Hold | Max Gar. | Def |
|---|---|---|---|
| Camp | 0h | 50 | +0 |
| Wooden Fort | 1 day | 65 | +3 |
| Stone Keep | 3 days | 80 | +6 |
| Castle | 1 week | 100 | +10 |
| Stronghold | 2 weeks | 120 | +14 |
| Citadel | 1 month | 150 | +18 |
| Fortress | 2 months | 200 | +24 |